It's efficient, but lacks the passion and scale of the main game. While there's nothing wrong with Severed, it does feel tremendously straightforward and slightly perfunctory. I never quite invested in the fate of these two, but then the Dead Space series has never been a tear-jerker, regardless of all the emoting and angst. I've not played Extraction, and I'm not sure whether that lack of foreknowledge matters: Gabe and Lexine are fairly straightforward characters with a typical romantic relationship (certainly compared to Isaac's torturous dead/ghost-girlfriend issues), and need little introduction. Gabe and the girlfriend he's trying to get to, Lexine Murdoch, are characters from the Wii (and latterly PS3 Move) shooter Dead Space: Extraction. In a neat inversion Severed's lead character, Gabe Weller, is heading towards the Medical Centre which Isaac Clarke escaped from at the start of the main game. Severed does something similar, dropping new characters into Dead Space 2's the Sprawl, re-configuring existing environments by switching lights on and off and changing which doors are open or closed. Anyone who has played Separate Ways from Resident Evil 4 or Born From A Wish in Silent Hill 2 will be familiar with the formula: create a new story that weaves through environments from the main game via a different route, with a different player character and a few new set pieces to spice things up. Long time survival horror fans will find that Dead Space 2: Severed takes a very familiar approach to additional material for a game in that genre. Further reading, films and books that create similar stories:ĭead Space 2: Severed 360 DLC brings the characters from Wii game Dead Space: Extraction back into the core series in a slight-but-entertaining two-chapter adventure.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |